The skill ladder
One EXP bar, Level Up, skill points, tiers, specializations, respecs and the level cap.
Crownfront has no classes. Who you are — archer, smith, healer, siege engineer — is the set of skills you have trained.
The EXP bar
Everything you do — gathering, crafting, building, fighting — fills the bar at the bottom of the screen. When it is full it stops. Tap Level Up to convert it into a skill point; that costs Royal Sigils each time, and the bar's size grows with every level.
Spending points
Menu ▸ Skills shows the full roster. Points buy levels on skills; skills sit in tiers, and each tier unlocks once you have spent enough points overall. Fourteen specializations — Knight, Ranger, Gunslinger, Druid and more — sit on a separate track: you may hold one at a time, and it gates its own set of class skills.
What skills do
Some add stat lines that apply to every swing. Some are abilities: an opening strike, a counter, a shield charge, a taunt, a rally cry for your kingdom-mates. Some are trades: Woodcutting, Mining, Foraging, Cooking, Troll Lore, Cartography. Each skill's page lists what every level gives.
Respec
A Skill Reset Scroll returns every point; every account got one free. A full respec also costs Royal Sigils. Specialization changes are refused mid-fight.
The cap
Levelling stops at the cap. Past it the bar keeps filling, and each fill crafts a gem instead — the same gems that infuse weapons.