Chat, mail, friends and enemies
Channels, @mentions, speech bubbles, the inbox, profiles, friendship, enmity, blocking and reporting.
Chat
The bar at the top of the map shows the latest line of your last-open channel; tap it for the full window.
- General, Help and Trade reach everyone.
- Local reaches players within a few miles, and lines pop up as speech bubbles over the speaker.
- Kingdom reaches your kingdom.
Type @name (or hold a name for a moment) to tag someone; they are notified even when offline.
Menu ▸ Messages is a durable inbox: player-to-player mail plus every system message — flag attacked, flag burning (with a Teleport button), friend and passage requests, invites, diplomacy proposals — with buttons to answer.
Profiles
Menu ▸ Profile is yours; tap a player ▸ View Profile for theirs. Bio, level, crowns, flags, trophies, friends, enemies, and a Player ID for the web shop. Profiles never show where anyone is.
Friends
Request from a profile; accept from the inbox. Friends see each other come online and can invite each other to teleport.
Enemies
Attacking someone's property makes you enemies; you can also declare it. Enemies are locked out of each other's flags. Make Peace is a request the other side accepts.
Blocking and reporting
Block hides someone's chat and stops them contacting you in any way — and lets us know. Report is on every message, profile, kingdom and sign; staff see exactly what you saw.