Buildings and interiors
Every structure you can build, what land it needs, what happens inside it, and what falls when the land does.
Beyond flags, the world holds houses, workshops, halls, markets, towers and harvesters. Each is a building with its own health, burn time and rules, and each one's exact numbers are on its own page.
Land rules
- Your own land: Log Cabin, Personal Workshop, Metallurgy Station, decorations, and the House if it is on a city.
- Your city's land: Golem Workshop, Golem Barracks, Siege Factory, Crystal Works, Oil Well.
- Kingdom land: Kingdom Warehouse (and kingdom flags chain outward from the Hall).
- Completely unclaimed land: a City Hall.
- Anywhere at all: a Wooden Sign.
Every building is planted like a flag: tap the ground, choose Build, stand still for the countdown.
Interiors
Some buildings can be entered — your cabin, the Kingdom Hall and Warehouse, the City Hall and Trade Hub. Inside, nobody can attack you, build or deploy; crafting, chat, mail and your bag work normally. Guests enter a cabin only when the owner answers the doorbell; kingdom rooms admit every member; a Trade Hub admits everyone.
Entering a building is not travel and costs nothing.
Siege
Buildings take siege damage from weapons on a flat curve — bare hands work, better weapons work faster — and each attacker may strike a given building once a day. Like flags they stop at half health until someone sets them burning. Siege engines (the Firebomb and Siege golems) ignore the half-health floor.
Demolition
Demolishing your own building returns half its materials. Burning by an enemy returns nothing. When a flag or hall falls, the buildings that stood on its land fall too, and their contents spill onto the ground for anyone to pick up.
Decorations
Land decorations and hanging ornaments come from the Crown Collection and sit on your own ground or on your flags. Demolishing one returns it to your bag.