SystemUpdated September 3, 2026
Travel
Saved places, Wayfeathers, fares by distance, passage requests, invites and city keys.
You walk inside your reach circle and teleport everywhere else. Menu ▸ Travel is the list.
Destinations
- Your spawn point, named after the nearest city. It never moves.
- Your flags and your cabin.
- Public flags (pay the owner's fee), flags you have been granted passage to, and a friend's live position for half an hour after accepting their invite.
- Cities, on their own tab.
- A Key to the City takes a city's founder home for free.
Fares
Every trip is priced by distance. Trips within about a mile are free; beyond that the fare climbs in Wayfeathers, up to a maximum for the far side of the world. The game shows the fare before you go.
Rules
- No teleporting while your status dot is red.
- Enemies are never allowed on each other's flags.
- Entering a building is not travel.
Passage
To use a normal-access flag, request passage from its menu. The owner grants or denies from their inbox — a grant covers all their normal flags at once and can be revoked.