SystemUpdated September 3, 2026

Travel

Saved places, Wayfeathers, fares by distance, passage requests, invites and city keys.

You walk inside your reach circle and teleport everywhere else. Menu ▸ Travel is the list.

Destinations

  • Your spawn point, named after the nearest city. It never moves.
  • Your flags and your cabin.
  • Public flags (pay the owner's fee), flags you have been granted passage to, and a friend's live position for half an hour after accepting their invite.
  • Cities, on their own tab.
  • A Key to the City takes a city's founder home for free.

Fares

Every trip is priced by distance. Trips within about a mile are free; beyond that the fare climbs in Wayfeathers, up to a maximum for the far side of the world. The game shows the fare before you go.

Wayfeather

Rules

  • No teleporting while your status dot is red.
  • Enemies are never allowed on each other's flags.
  • Entering a building is not travel.

Passage

To use a normal-access flag, request passage from its menu. The owner grants or denies from their inbox — a grant covers all their normal flags at once and can be revoked.

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