Shelf
Travel & Trade
Teleporting between your flags and saved places, the Trade Hub market, direct trades, and the economy.
- System
Travel
Saved places, Wayfeathers, fares by distance, passage requests, invites and city keys.
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The Trade Hub market
Every city's market: listings by category, partial buys, the city's cut, expiry, and selling Royal Sigils for crowns.
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Direct trades with a Trade Tent
Pitch a tent, invite a second player, lock offers and settle in one atomic swap.
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The economy
Crowns, Royal Sigils, materials, where money comes from and goes, and the public hourly census.