Shelf

Travel & Trade

Teleporting between your flags and saved places, the Trade Hub market, direct trades, and the economy.

  1. System

    Travel

    Saved places, Wayfeathers, fares by distance, passage requests, invites and city keys.

  2. System

    The Trade Hub market

    Every city's market: listings by category, partial buys, the city's cut, expiry, and selling Royal Sigils for crowns.

  3. System

    Direct trades with a Trade Tent

    Pitch a tent, invite a second player, lock offers and settle in one atomic swap.

  4. System

    The economy

    Crowns, Royal Sigils, materials, where money comes from and goes, and the public hourly census.