Shelf

Items, Creatures & Places

One page per thing in the world, with its live numbers underneath.

  1. Building

    The Flag

    The basic flag claims a circle of land, becomes a travel point, and is where every fight over territory begins.

  2. Building

    The Buoy

    A flag planted on water. Same claim, same siege, same travel — a different name and a wet doorstep.

  3. Building

    The Log Cabin

    Your home: a sanctuary on your own land where nothing can attack you and only invited guests may enter.

  4. Building

    The Personal Workshop

    The bench that turns ore into iron and unlocks every station recipe — meals, gloves, dyes, the shovel and more.

  5. Building

    The Metallurgy Station

    Where weapons are infused with metals and gems — permanently — and where Fire Metal is smelted.

  6. Building

    The Golem Workshop

    Summons worker golems on your city land and upgrades their number and speed with crowns.

  7. Building

    The Kingdom Hall

    The building that turns a kingdom into a realm. Every kingdom flag depends on it — and falls with it.

  8. Building

    The City Hall

    Raised in three phases by three players on unclaimed land. The city lives while it stands.

  9. Building

    The Trade Hub

    A city's market. Anyone may walk in; every listing is city-scoped; the Crown Collection boutique lives inside.

  10. Building

    The Wooden Sign

    A message board you can plant anywhere at all — even on a rival's land. Cheap to make, easy to burn.

  11. Item

    The Sword

    The standard melee weapon and the first real one most players craft. Everything the forge can do, it can do to a sword.

  12. Item

    The Wooden Shield

    Blocks a share of incoming hits outright. Cheap, light, and part of the tutorial's first set.

  13. Item

    The Breastplate

    The heaviest of the starting armor family: the most defense, the most weight. Slows you a little in exchange.

  14. Item

    The Backpack

    Carried, never worn. Every backpack you own raises your weight limit, and enhancing one raises it further.

  15. Item

    The Wayfeather

    The travel fare. Trips within a mile are free; longer ones cost Wayfeathers by distance.

  16. Creature

    The Forest Deer

    Gentle, common, and the source of the leather every flag needs. Your first fight.

  17. Creature

    The Forest Wolf

    Attacks on sight and chases. The first creature that will kill a careless new player.

  18. Creature

    The Troll

    Hits hard, drops the best early loot, and — with Troll Lore — can be recruited to fight at your side.

  19. Creature

    The Cinderroc

    The legendary fire bird. A world boss that roosts at volcanoes, breathes fire, and takes a crowd to kill.

  20. Creature

    The Mourning Sprite

    Butterfly-like creatures that live around some Mourning Trees. They only fight back.

  21. Creature

    The Silk Spider

    Found in a slice of the world. Its silk is what a crossbow is strung with.

  22. Resource

    The Mourning Tree

    The everyday tree: harvest it for wood, chop it down for more, or pick its berries.

  23. Resource

    The Stone Deposit

    Stone for workshops, halls, hardening and the heavier buildings.

  24. Resource

    The Iron Mine

    Ore that a workshop smelts into iron — the metal behind nearly every weapon and armor piece.

  25. Recipe

    Smelting

    Ore into iron at the Personal Workshop. The step between gathering and gear.