Enhancement and infusion
The forge takes gear step by step past +20; infusion is permanent; the Frozen Seal insures a try.
Weapons and armor are long-term investments. The same sword you craft on day one can be carried for months and grow the whole way.
The forge
Open a weapon or armor piece from your bag and choose Enhance. Each attempt costs crowns, and each success moves the item up one step. Steps run +1 to +20, then continue in tenths — +20.1, +20.2 and so on — up to the maximum.
- Success is never guaranteed, and the odds fall as the item climbs.
- A failed attempt costs the attempt. It never lowers the item.
- The exact cost and chance of every step are on each item's page, straight from the server.
Backpacks enhance too, adding carrying capacity per step.
The Frozen Seal
A rare blueprint teaches the Frozen Seal. Holding one when you attempt an enhancement means a failure costs you nothing but the seal itself.
Infusion
At a Metallurgy Station a weapon can be infused with a metal or a gem — once each, and forever. Fire Metal makes a weapon set what it hits alight; a gem raises its power by quality, from topaz up to diamond, and lets the forge carry it further than an ordinary weapon.
Gems
Past the level cap, every full EXP bar crafts a gem instead of a level. Which gem is a roll.